![]() The time of day and weather can change certain mutators for the combat which is nice. Make sure you use those recovery options wherever possible. Dropping to zero health leads to this too. Should it remain too low for too long, performers can permanently leave the circus. There’s an additional benefit of some attacks being more effective when Devotion is high, so it really pays to maintain it by any means. If anyone’s drops to zero, they immediately flee, but building it up can sometimes trigger powerful bonuses for that character. Much like stress in Darkest Dungeon, This bar can be manipulated via skills and attacks. Another feature I liked here was the Devotion metre. I liked this element of the battles, and the fact you could always see the weather before combat means you can prepare your team for it quite well in most cases. Fog reduces chance to hit, and rain makes fire attacks next to useless. There are some neat wrinkles thrown in too, with weather and time of day playing a part in the battle. This goes for your opponents too, and using your abilities to get their rear units up front to deal with them is a good strategy in most cases. A strongman up front can do a whole lot of damage, but if they’re in your backline they can do very little. ![]() Placement is key, as certain units are far better in certain positions. Depending on the position in the formation of each performer, they’ll be able to carry out certain attacks against enemy positions. These combat sections have you choosing attacks for each member of your party, playing out much like a standard JRPG. When exploring, you’ll need to set up the performers you’re bringing with you in a formation from front to back, because during each exploration you’ll participate in a single battle against up to four foes. There’s crafting to do for items, buildings to upgrade, and performers to hire, but for the most part this is pretty much what you’d expect if you’ve played similar games.Įxploration is nice enough, with a few different mini games you can come across, as well as choice driven moments that can benefit you if you’re careful. ![]() Do well here and you’ll earn money and XP to make your circus and performers more successful, so it’s worth spending a few minutes on this each time before you go to explore. I liked the element of putting on shows, as you need to puzzle out who to put in what slot, due to different performers gaining benefits by working with others, or doing worse if they work with someone they don’t like. Managing the circus simply means putting performers into different jobs, be that resting, training, or acting in the shows themselves. Between battles you need to run your circus in a similar way to the hamlet in Darkest Dungeon. Other than the requirement to put on shows and the fact you explore via nodes rather than freely, the rest of the game is almost identical to Darkest Dungeon. Then there’s the exploration of London itself, in which you’ll travel from node to node, finding items, completing tasks, and fighting off the mad locals. You’ll hire performers, train them, heal their wounds, and put on shows to bring in money and items. It seems that a rival circus may have something to do with this, so Amelia sets out, aided by the performers, to discover just what sort of shenanigans have led to this chaos.Ĭircus Electrique is split into two elements. ![]() Almost immediately, the place is set upon by police officers with steampunk Segways and magic goggles, necessitating the circus performers leaping into action to protect Amelia, as well as the general public. You play as Amelia, a journalist in Victorian London who returns to her uncle’s circus after many years away. Now though, we have Circus Electrique, a game that mimics that aforementioned game in pretty much every way. So, it’s a surprise to me that there are so few games that sought to emulate its style. And judging by popular opinion, many other players did too. The oppressive atmosphere and insane difficulty made the game a significant challenge to overcome, but I enjoyed pretty much every minute of it. Circus Electrique’s rabble of roustabouts exploring the streets of a steampunk Victorian London doesn’t offer the usual circus fayre.ĭarkest Dungeon made me suffer a considerable amount over the course of my initial playthrough.
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